AI Insights · Timothy · January 2022
Top 5 Pirate Games on iOS in South America Q4 2021
A look at the performance of the top 5 pirate-themed games on iOS in South America during Q4 2021, based on data from Sensor Tower.
During Q4 2021, pirate-themed games saw varied performance on the iOS platform in South America. Here’s a closer look at the top 5 games in this category, based on data from Sensor Tower.
Pirates of the Caribbean: ToW from JOYCITY Corp experienced fluctuations in weekly revenue, peaking at approximately $606 in mid-October and gradually declining to $221 by the end of December. Weekly downloads saw a sharp decline from 403 at the beginning of October to just 2 in early December, with a slight recovery to 26 in the last week of December. Active users decreased from 486 in late September to 172 by the end of the quarter.
Pirate Kings™ by Playtika LTD demonstrated a significant increase in weekly revenue, starting at $130 at the end of September and reaching $333 at the end of November. Weekly downloads remained relatively low throughout the quarter, with minor fluctuations. Active users peaked at 24 in early October but saw a significant drop to zero by mid-December.
Plunder Pirates from Midoki saw consistent weekly revenue, peaking at $110 in late October and stabilizing around $30 by the end of December. Weekly downloads showed minor fluctuations, with a peak of 37 in early October. Active users remained relatively stable, starting at 176 in late September and ending at 143 in late December.
The Pirate: Caribbean Hunt by Teresa Dymek experienced steady weekly revenue, starting at $109 in late September and peaking at $77 in the final week of December. Weekly downloads fluctuated, peaking at 87 in mid-October and ending at 76 in the last week of December. Active users saw a slight increase from 50 in late September to 71 by the end of December.
Pirates Outlaws by Fabled Game Limited had modest weekly revenue, peaking at $153 in early November and ending at $46 in the last week of December. Weekly downloads remained low, with minor increases throughout the quarter. Active users data was not available for this period.
These insights reflect the dynamic nature of the mobile gaming market, particularly in the pirate games category. For more detailed insights and data, visit Sensor Tower.